The following posts have been tagged with "soccer square"...
On offense, you want to “spread the field” & to add “width”. This means the distance between players (especially F’s & MF’s) will be greater than when they are on defense. The players still “support” each other, but on offense, players will be more “square” than when on defense. For example, if your LF has the ball & is attacking, your CF may be even with him or in front of him & a long pass away. Whereas, on defense, if your LF is the First Defender, your CF will probably sag back & move within 5-7 steps so he can provide defensive “support” (meaning he is helping contain the attacker & is a Second Defender because if the ballhandler moves his way he must become the First Defender) & “cover” (meaning that he is covering space so there isn’t a hole for the attacker’s to easily penetrate; in other words, if he wasn’t covering that space the attackers would go through it to penetrate the defense). (See “Support“, “Cover“, “Depth“, “Zone Defense“, “Sag” & “Creating Space“).
The key to consistent punting is to face the target “square” & a consistent drop. Children’s hands are small. Teach your young goalkeepers to hold the soccer ball with 2 hands, fully extend the arms & drop the soccer ball from waist height. This will result in a consistent drop. If punts are too low (not enough height) it means the soccer ball is being contacted too low. If too much height & not enough distance, it is being contacted too high. The goalkeeper has six seconds after picking up the soccer ball to punt it or release it. He is allowed to pick it up, run with it and then punt, throw it, or drop it and dribble or kick it. However, he cannot touch it with his hands outside the “Penalty Box” and once he drops it he can’t touch it again with his hands until an opponent has touched it. (See “Fouls, Indirect“, “Distribute“, “Goalkeeper” & “Penalty Box“).
To quickly move the ball forward toward the other soccer team’s goal by passing or dribbling; as opposed to a slow “indirect soccer attack” which uses a lot of backward or sideways (”square”) passes while searching for a weakness in the soccer defense. Unless your team has excellent passing ability, a direct attack will be more effective. (See “Soccer Counterattack“, “Soccer Attacking“, “Soccer Possession Style“, “Styles of Soccer Play“, & “Creating Soccer Space“).
A Diagonal Run is a soccer run by an “off-the-ball” attacker across the soccer field with some forward movement (not a “square” or “flat” run, but a diagonal run). This type of run can be more beneficial for advanced teams than straight-ahead runs, because it’s harder to defend and can distract defenders or pull them out of soccer position. On the other hand, it will only work if the passer is able to “see” the opportunity, understands where to pass and can execute the pass, so it will only work for advanced soccer teams. A Diagonal Soccer Run makes it easier for the runner to stay in an onside position while also making a run that confuses or distracts the defenders and it also allows for space to be created for a second and third run. Defenders may be confused and pulled out of soccer position by a Diagonal Run, which could leave “gaps” and open spaces for teammates to attack. Once one player makes a Diagonal Run, it opens up opportunities for more runs by his teammates. These multiple runs can create scoring opportunities, and they start with the Diagonal Run which confuses or distracts the defenders and, hopefully, pulls them out of soccer position.